| Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Caleb Seremshur
Caldari Provisions Caldari State
250
|
Posted - 2014.05.13 08:37:00 -
[1] - Quote
LP related isk sink - you heard it here first. LP store weapon cost rebalance |

Caleb Seremshur
Caldari Provisions Caldari State
253
|
Posted - 2014.05.13 22:40:00 -
[2] - Quote
Mournful Conciousness wrote:Xequecal wrote:Mournful Conciousness wrote:Rajeet Achmar wrote:Xequecal wrote:I honestly don't understand why people are so concerned about the cruiser. It's the same DPS and range as a Cerberus. Is a scram bonus and being somewhat faster that much better than the sig bonus, T2 resists, and non-****** capacitor? The Cerb is nowhere near OP, neither is this. This, everyone is freaking out so hard, its quite fun to watch. I've never seen a 1000dps Cerberus... Both the Cerb and the Orthrus have 10 effective launchers, so whatever DPS the Orthrus can do, so can the Cerb. Um, no. Because the orthrus can leave any time it wants, while the cerb is at its mercy. That scram/disrupts range bonus has been seen before - on the gallente recons. It never occurred to anyone that it's a big deal because the recons are slow, have a crap tank, and crucially can't project much damage to a distant target - for good reason. But the orthrus is different - it has teeth, it can dual Asb tank, move quickly and dish out a lot of hurt at long ranges. You can even dual prop it or 100mn AB it with a tank and excellent dps. The Cerberus is strong and can project some dps, but it can't force a target to stay and leave when it likes.
Have to agree with this. HACs get about 50% more EHP off the bat than most t1's but only due to their resist profile which means they can save on resist rigs/mods.
The Cerb seems to lose a lot of ground to this pirate cruiser but in having said that it all pans out to availability. Perhaps with some solid competition for a good missile cruiser we will see the cerb drop from 170mil back to a much more reasonable 120-130 and the mordu cruiser will probably stay above 200mil each just thanks to market supply lag. LP store weapon cost rebalance |

Caleb Seremshur
The Atomic Fallout Kids
253
|
Posted - 2014.05.16 03:46:00 -
[3] - Quote
The battleship will be like the ultimate missile carebear ship from a time efficiency standpoint. LP store weapon cost rebalance |

Caleb Seremshur
The Atomic Fallout Kids
254
|
Posted - 2014.05.18 08:13:00 -
[4] - Quote
Solhild wrote:Ships look excellent, stats are very interesting and will bring something new to the game. I have no problem with developing Mordu's legion but this really should not prevent a Cal/Min faction in the near future/next year or two. From a lore perspective, start building this now with a collective of Cal/Min, perhaps in Gal space? Can't wait to get into these Mordu ships, I plan to collect all of the LP/drops and build the ships myself so it will be a while before I'm flying them 
A cal/min hybrid race that is the ultimate shield active tanking race with missiles.
Caldari 4% resists/level Minmatar 10% boost / level
Role bonus Overheated modules take 25% less damage per cycle.
standard 7 guns
maybe 6/4 for mids and lows. Enough PG to comfortably fit an oversized ASB and enough PG when fit right to fit 2x oversized ASB.
Take the principle of the cambion and apply it to this race. LP store weapon cost rebalance |

Caleb Seremshur
The Atomic Fallout Kids
254
|
Posted - 2014.05.19 02:00:00 -
[5] - Quote
Rapid light launchers have a very definable peak damage. Their actual dps when factoring in reload time is about half that of a similarly fit HAM boat and peak dps is only about 20% higher.
It comes down to whether you are desiring damage application or sustained peak dps. If you can spare the mids then sure go for HAMs and fit hard tackle
If you're a bit on the flimsier side then you can go for RLML and practice some deep-falloff kiting. LP store weapon cost rebalance |

Caleb Seremshur
The Atomic Fallout Kids
256
|
Posted - 2014.05.21 09:14:00 -
[6] - Quote
Fwiw javelin torps have the same stats as t1 and faction torps aside from lower damage and some extra range. If your target is in range to be hit by t1 torps then should use those over javs every time LP store weapon cost rebalance |

Caleb Seremshur
The Atomic Fallout Kids
256
|
Posted - 2014.05.21 11:14:00 -
[7] - Quote
Somebody talking about the state raven? Seriously? That's like claiming the Cambion is an overpowered assault frig.. LP store weapon cost rebalance |

Caleb Seremshur
The Atomic Fallout Kids
258
|
Posted - 2014.05.21 13:06:00 -
[8] - Quote
Even so much as comparing any missile hurler to the State Raven should be punishable by lashings. The state raven is not something one just acquires. Don't even be surprised if the only two owners of them left are Mittani himself and progodlegend LP store weapon cost rebalance |

Caleb Seremshur
The Atomic Fallout Kids
261
|
Posted - 2014.05.22 11:50:00 -
[9] - Quote
Kagura Nikon wrote:Sheimi Madaveda wrote:Catherine Laartii wrote:Holy crap...dat frig and cruiser dps... you'll be doing upwards of 300 with the frig, and upwards of 500, possibly 600 with the cruiser. This is going to be amazing.
The missile bonuses you have set up are absolutely brilliant. The massive velocity increase means that damage can apply more realistically, especially with javelins on the garmur. The dps on the cruiser and frigate might be a little too powerful, but we'll have to see. I'm extremely interested to see how their stats play out in a solo/small gang fight.
*snip*
If you're planning to use HML on the Orthrus, you are also planning to have something like a Rapier with you so you can apply that DPS. In other words, don't. Otherwise, go for the RLML Orthrus that kills most cruisers in a single clip to begin with, at a fairly breakneck DPS using OH'd Furies at 722 or something. Faction ammo gets 40k damage per clip. Fury gets 50k per clip. And sicne when that will be enough to kill another pirate cruiser or a hac? I will use HAMS on mine.
That depends on buffer or active fit. Most active fits I've ever made (or seen) have a pretty low EHP but very high regen rate, it's the same principle that got Dr Per so many tengu kills if you recall. Just create a scenario where incoming volley damage outright defeats reps, it's not strictly a DPS attrition case.
Also this cruiser getting 40k damage per clip? Really? I need to read the OP again because even the Cerb/Tengu only get 31k each. Tengu at least can push its damage fully OH'd downfield in 20-30 seconds. LP store weapon cost rebalance |

Caleb Seremshur
The Atomic Fallout Kids
263
|
Posted - 2014.05.23 11:16:00 -
[10] - Quote
Why is everyone talking about torp barghest when clearly the answer is RHML barghest? LP store weapon cost rebalance |

Caleb Seremshur
The Atomic Fallout Kids
263
|
Posted - 2014.05.25 11:47:00 -
[11] - Quote
Garviel Tarrant wrote:Why should the Barghest have crazy point bonuses AND crazy application bonuses? The stats i've seen for it don't seem to be bad at all.. I mean its not pulling 1600 dps or whatever but it seems completely reasonable considering what else the ship can do.
Not to mention your average 1600 dps vindi doesn't really quite have the pure range of a missile thrower. LP store weapon cost rebalance |

Caleb Seremshur
The Atomic Fallout Kids
265
|
Posted - 2014.05.28 23:50:00 -
[12] - Quote
Garviel Tarrant wrote:
Are all ALOD owners so dramatic or is it just you?
I've called Arthur out before for his careless isk destroying ways. But your comment compelled me to see what new travesties he has committed against the pvp faith ... lo and behold I see a 38 bil raven.
Arthur for some reason feels compelled to lemming his mission running boats in lowsec, over and over again. His posts about the RLML are so skewed towards ignorance it defies explanation - "hi guys I tried engaging 20 assault frigates with my tengu and died, RLML are bad ok" type of material.
his most recent tengu loss was using a subsystem he didn't even equip bonused modules for. Arthur just has no idea at all what he's doing or what he's talking about.
I haven't done a terribly large amount of investigation in to this barghest but if it follows the patterns of the smaller ships then I think we're looking at RHML scram kiter that will be *adequate* against other battleships and/or battlecruisers. If it gets caught in a gate camp it will still DIAF like all the others. LP store weapon cost rebalance |

Caleb Seremshur
The Atomic Fallout Kids
268
|
Posted - 2014.06.05 04:23:00 -
[13] - Quote
Star gates are slingshots. They grab your magnetic signature and throw you. LP store weapon cost rebalance |

Caleb Seremshur
The Atomic Fallout Kids
274
|
Posted - 2014.06.07 08:47:00 -
[14] - Quote
Arthur Aihaken wrote:So what's the general consensus on the new Mordu's Legion ships? Thumbs up - thumbs down - somewhere in-between?
I got one orthrus on sisi with 16 kills undefeated. With rlml its a capable skirmisher and even brawler if you fit hg crystals and use a blue pill. It's a nice ship that's held back by crucially low capacitor and the natural limitations of missiles let it down. Theres nothing which can be done there unfortunately without missiles getting rebalanced themselves so they're not so terrible. LP store weapon cost rebalance |

Caleb Seremshur
The Atomic Fallout Kids
274
|
Posted - 2014.06.07 09:12:00 -
[15] - Quote
In an environment where people run fully decked out pirate ships with hg implants and 6% implants. Don't knock sisi until you've tried it. LP store weapon cost rebalance |

Caleb Seremshur
The Atomic Fallout Kids
289
|
Posted - 2014.06.10 00:21:00 -
[16] - Quote
Mario Putzo wrote:Kagura Nikon wrote:Caleb Seremshur wrote:In an environment where people run fully decked out pirate ships with hg implants and 6% implants. Don't knock sisi until you've tried it. We do run like that full time in TQ. There are enviroments for every type of conditions..... There is a difference between EVERYONE Max fitting pods/ships, and a very large minority doing so. I would wager that at best maybe 10% of all pilots actively fly around in HG's, with 6% implants, and Faction Fit all the things. Probably even less than that to be quite honest.
Highsec mercs don't typically worry about getting pipe bombed. I live in lowsec. The threat is there but quite rare. I limit myself to hg and 5% implants as the 6% are significantly more expensive yet again. To date I've lost a few hg pods but that's the way the cookie crumbles. https://forums.eveonline.com/default.aspx?g=posts&t=348015 T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346 LP faction weapon store costs rebalancing
|

Caleb Seremshur
The Atomic Fallout Kids
290
|
Posted - 2014.06.10 07:35:00 -
[17] - Quote
Really the scram range for barghest should have been 20%/level. Make some real use of its kiting and of course it's not credibly going to be instalocking/blapping anything that can't fight back and kill said instalocker fit.
As you said Arthur rattler and nestor get to deviate some bonuses so let's give the barghest more bargaining power over other battleships. https://forums.eveonline.com/default.aspx?g=posts&t=348015 T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346 LP faction weapon store costs rebalancing
|

Caleb Seremshur
The Atomic Fallout Kids
290
|
Posted - 2014.06.10 09:34:00 -
[18] - Quote
How much you spend on your ship is your problem. Not mine. Even if you kill me with it it's still not my problem. Gonna fit your whole barghest mids with 8-bil longpoints and run with that?
[Barghest, Barghest sisi 1]
1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Reactor Control Unit II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Reactive Armor Hardener
True Sansha Warp Scrambler True Sansha Warp Scrambler Large Micro Jump Drive Sensor Booster II Tobias' Modified Warp Disruptor Tobias' Modified Warp Disruptor
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I
Large Trimark Armor Pump II Large Trimark Armor Pump II Large Anti-Explosive Pump II
?????? This thing would be an ALOD of epic proportions. https://forums.eveonline.com/default.aspx?g=posts&t=348015 T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346 LP faction weapon store costs rebalancing
|

Caleb Seremshur
The Atomic Fallout Kids
290
|
Posted - 2014.06.10 11:03:00 -
[19] - Quote
And would you actually fly this? https://forums.eveonline.com/default.aspx?g=posts&t=348015 T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346 LP faction weapon store costs rebalancing
|
| |
|